The version of the Prince that has gone through the most development is the character from The Sands of Time and its sequels. So there are as many stories of the Prince as there are many versions of the Prince himself – they all co-exist, they all share prodigious abilities and a liking for dauntless adventures and trouble. Possibilities for enticing storylines and characters are endless with such a rich, colorful, shape shifting and magical universe. īeginning with back in 1989 to Ubisoft's trilogy, the Prince of Persia brand is like a collection of fantastic tales, drawing inspiration from the Arabian Nights stories. According to Ben Mattes, the concept of the Prince has become synonymous with the number of potential stories within the Prince of Persia series, along with defining the various incarnations' unifying traits.
Each Prince has been adept at acrobatics and combat, and according to Jordan Mechner, the series' gameplay and its title character were "inseparable". In the 2008 reboot, the Prince is instead a character on an epic journey that will eventually mold him into a Prince. Most incarnations of the Prince have been of a royal line, although in the original games the character was initially unaware of this. The Prince represents multiple characters across a number of different settings, but all these characters share general traits. The reboot Prince's portrayal has also divided public opinion, while Gyllenhaal's portrayal in film has drawn mixed opinions from critics. The original Prince has been seen as a breakthrough in gameplay design, while his appearances in The Sands of Time have varied, with particular criticism being laid against his dark portrayal in Warrior Within. While public and critical opinion of individual Princes has varied, the character in general has been positively received. In the 2010 Prince of Persia film, the Prince is named Dastan ( Persian: دستان), and portrayed by Jake Gyllenhaal.
The 2008 series reboot redesigned him around a concept of a prince in making. For The Sands of Time, the Prince was redesigned and rewritten, and over the course of its sequels, was developed in various ways. The character's movements were created by Mechner by capturing footage of his brother and transferring them into the game using rotoscoping. His main concepts for the character were taken from Middle Eastern fiction such as One Thousand and One Nights, while his athleticism taking inspiration from the opening of Raiders of the Lost Ark. The Prince was originally created by Jordan Mechner for the original 1989 game. In the 2008 reboot, the Prince is not from a royal family, but was planned to earn his title during the course of his journey. The most prominent version was first featured in the 2003 game Prince of Persia: The Sands of Time, who has featured in a large number of games set within that game's continuity. There have been several distinct Prince characters, all sharing general traits. The Prince is the name given to a group of fictional characters who act as the main protagonists of the Prince of Persia franchise, developed and published by Ubisoft. Yuri Lowenthal ( Sands of Time, The Two Thrones, The Forgotten Sands) Mikael Labat, Nicolas Bouvier ( Warrior Within) The Prince as he appears in The Forgotten Sands